Subnautica Wiki is a FANDOM Games Community. SMLHelper (Modding Helper)v2.9.7 or higher, Once the above are installed, you can install this mod by extracting it into the Qmods folder Qmods/FCS_CyclopsUpgradeConsole. This will automatically repair any Seamoth and Prawn Suits you return with. Debug Spawn All rights reserved. The Cyclops functions as a cross between a Seabase and a vehicle: the player can freely walk around inside it, only controlling it when they approach the helm control and "use" it. The different speed settings will cause the Cyclops to emit noise, with faster settings increasing the amount of noise. Recipe: Increases the maximum number of decoys that the launch tube can hold by four, from one to five. 3 The Bridge is located at the bow of vessel and features a large domed glass port which is the primary viewing port for navigating. The contents of the built-in lockers, Power Cells in the engine room, and the upgrades panel will remain and can be retrieved, as can the fire extinguishers from their wall mounts. Description Powerful rear-mounted jets propel the Prawn suit into the air. The Cyclops' upgrade fabricator is located on the starboard hull. Medium-sized predators such as Bonesharks and Stalkers can attempt to attack a Cyclops, but will not inflict any damage. Where the Seamoth and PRAWN suit can be built with a normal number of blueprint scans, the Cyclops has three different parts you must find scans for in order to unlock it. This effect doesn't stack. Vehicles RELATED:10 Things You Didnt Know You Could Do In Subnautica. If damage continues, fires will start in random locations and will spread if not extinguished. Data Boxes Subnautica Spawn Codes List. To do this, head to the Vehicle Upgrade Console on the port side. Up to four Upgrade Modules can be applied at once. This is a reference to the player being the only human and pilot of a Cyclops on the planet, as well as being both a pun on "kidding" and a reference to real-life squids. Hull damage imminent!" Its Blueprint is found in a Data Box, but it can only be crafted using the integral upgrade fabricator inside a Cyclops: no other type of fabricator can make it. 2 Location Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in theVehicle Upgrade Console(formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room. Debug Spawn Item Does not stack. When it is on, the viewing window will be covered by translucent tessellated triangles which pulse with light from time to time. Abandon Ship (When on fire)Leviathan (When on fire)Red Alert (When a Leviathan attacks)Seamoth (When on fire) This will repel and negate all incoming damage. Higher tiers even reduce energy usage from sonar and shield. The amount of noise generated is dependent on several factors. It is equipped with an onboard AI that will warn the player of danger and a beacon allowing the player to locate it at a distance. The blueprint for the Cyclops Sonar Upgrade must be retrieved from a data box first, however. These are: Each set requires three fragments to be scanned to complete the component. It should be noted that while the East side of Mountain Island is a viable place to find many / all of the parts, a Reaper Leviathan and Boneshark patrols the area, and the parts reside at a depth of below 200m. The IDs for this group are about the items that are only usable after being deployed into the world after one uses them from the inventory. 2006-2023 PlayStation Universe, All Rights Reserved. A wall-mounted fire extinguisher can be located on the port wall and the player is able to access both the Upper midsection via a large bulkhead door and the keel via a dedicated ladder. Its Blueprint is found in a Data Box, but it can only be crafted using the integral upgrade fabricator inside a Cyclops: no other type of fabricator can make it. Music When one is cruising around this alien planet's vast oceans, one will have to do a bit of swimming, regardless of underwater vehicles. Omitted numbers give an empty object with its number as the name, or do not appear at all. It is equipped with a vehicle bay capable of storing a Seamoth or Prawn Suit and can be modified with a range of different upgrades. The Cyclops Shield Generator is an upgrade for the Cyclops. The final upgrade will temporarily project an electromagnet shield around the Cyclops. It features:- Three-speed manual piloting controls and forward observation deck for precision manoeuvring- Dry dock for transportation, maintenance and recharging of scouting vehicles- Extensive storage solutions in the keel hold section- Internal and external video feeds- Onboard AI for threat detection- Extensive customization options, Advice for Captains:- Higher speeds generate additional noise, which may attract undesired attention- Power consumption: Engine Off (0%); Slow (25%); Standard (50%); Flank (100%)- The silent running mode may be activated in conjunction with any speed setting to reduce noise close to zero, at a substantial additional power cost- Cyclops upgrades may be fabricated at the terminal in the engine room and installed at the neighbouring panel, Ratings:- Top Speed: 8m/s- Acceleration: 3m/s/s- Power: Replaceable power cells- Dimensions: 54m x 14m x 12m- Persons: 1-6, NB The cyclops does NOT feature:- Habitation quarters: It is recommended the captain draw up a rota to decide who gets to sleep in the corridor each night- Automatic fire suppression: hull damage and high speeds increase fire risk- Emergency ballast: In the event of full system failure this vehicle WILL sink. cyclopssonarmodule SCUM Item IDs Stardew Valley Item Codes Skyrim Item Codes Fallout 4 Item Codes Unturned Item IDs Starbound Item IDs Compass - compass Fins - fins Fire Extinguisher - fireextinguisher First Aid Kit - firstaidkit Floating. RELATED:10 Pro Tips For Subnautica You Need To Know. Recharges power cells in hot areas, above 35C degrees. You signed in with another tab or window. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. The Vehicle Modification Station inside the. RELATED: Subnautica: Scariest Creatures, Ranked. Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Blueprint Subnautica Cyclops How To Build, Get Blueprints, Upgrades, Mark 1 900 Meters Crush Depth 1 Plasteel Ingot, 3 Ruby Required, Mark 2 1300 Meters Crush Depth 1 Plasteel Ingot, 3 Nickel Ore, Depth Module Mk 1, Mark 3 1700 Meters Crush Depth 1 Plasteel Ingot, 3 Kyanite, Depth Module Mk 2, Base 300% Reduction 1 Computer Chip, 1 Benzene, 1 Polyaniline, Base Up To 50% Charge Rate 2 Polyaniline, 4 Kyanite, 1 Wiring Kit, Base 1 Advanced Wiring Kit, 1 Polyaniline, 1 Power Cell. More information on noise can be found in the Noise subsection. Enhances safe diving depth by 400m making it 1300m. Hardens the vehicle chassis under extreme pressures. Fires a grappling hook for enhanced environment traversal. This power drain is not affected by the Cyclops Engine Efficiency Module. The more noise the sub is generating, the greater the range from which aggressive creatures will be drawn to attack the sub. Preemptively hardens the chassis before collision, eliminating damage under normal conditions. For many of these, it is useful to have a list of the Spawn IDs for the items. The damage display will show the approximate location of any Larva attached to the Cyclops with a yellow "bug" icon: they can be removed by getting out and striking them with the Survival Knife or Thermoblade, using a Propulsion Cannon or any device with a similar effect, activating the Cyclops Shield Generator (simply flicking it on and off is enough) or removing all of the Cyclops' Power Cells. Fragments Signs abound that something is not right. Generates a localized electric field designed to ward off aggressive fauna. 1 Make sure to only post reproducible bugs, and use appropriate system template ( , , / ) depending on which platform(s) the bug has been encountered on. Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth. The item ID for Cyclops Shield Generator in Subnautica is: cyclopsshieldmodule Cyclops Shield Generator Information Creates a temporary barrier around the sub, rendering it invulnerable for a brief time. Category The hatches will still function as normal, and a docked vehicle can exit the Cyclops as normal. When it is fitted, a button for activating the shield is added to the right-hand side of the HUD that appears when the player is controlling the Cyclops. CyclopsEnhancedSonar.zip Cyclops Enhanced Sonar (SN1) Adds a topographical map of the area around you similar to the seaglide. Here are all the Spawn IDs for those pertaining to every seacraft one canbuild. The Cyclops requires the most scans of any item in the game before it can be crafted, excluding the unachievable 20 scan threshold for. Cyclops Engine Upgrades (SN1) makes new tiers of the engine efficiency upgrade each offering increased efficiency. cyclops Lava Larvae are not flagged as hostile fauna in the hostile creature display and cannot physically damage the Cyclops, but will attach to the hull and leech power from its cells. There are a ton of console commands that one can use to rectify issues. These are subdivided into 300 hit points which form a regenerating "overshield," and 1,200 hit points which are associated with the Cyclops' hull. Fragments The same is not true in reverse: a vehicle cannot dock with an unpowered Cyclops. Below is a searchable list of all Subnautica item IDs with item codes, spawn codes and unlock codes. Sometimes, when entering the Cyclops, the AI will say "You are the best captain on this planet, I'm not even squidding." 3 The Cyclops is a vehicle in Subnautica. Enhances safe diving depth by 800m making it 1700m. Does not stack. This effect does not stack. Up to four Scanner Room Upgrade Modules can be applied at once. Exiting the vehicle will not disable the engine, and the lights will remain in whatever state the player left them in. Subnautica Wiki is a FANDOM Games Community. In order to build the Cyclops, you will need three blueprints. Recipe: Temporarily projects an electromagnetic shield around the submarine, repelling hostile or troublesome fauna and negating all incoming damage. Here are all the Spawn IDs for this group of items. There used to be a "safe depth", upon which when you passed, if you hit anything your submarine would take damage. The access port to the vehicle bay is located in the center of the large room and allows the player to disembark via a docked Seamoth or Prawn Suit. A model still exists in the cyclops today (although invisible) which was an upgrade console with 4 upgrade slots rather than the current 6. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Choose download type. Seamoth/Prawn compatible. 3 This energy usage is not affected by the Cyclops Engine Efficiency Module. For more complex tools and craftable items, players will need these advanced materials, and if these bug-out to prevent them from acquiring such goods naturally, these Spawn IDs can be used in place of traditional gathering and fabricating methods. Subnautica Wiki is a FANDOM Games Community. Damage that exceeds the capacity of the overshield will cause one or more hull breaches. Item Does not stack. Recipe: The submarine is powered via power cells and can have up to six installed; standard power cells allow for a total of 1200 units of energy. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A console is also located in this room, which allows the player to manage upgrade modules and access any storage on a docked vehicle. It has a small amount of room on the walls for smaller wall mounted objects like Wall Lockers and Fabricators. The health and energy of the vehicle can also be viewed on this console. This blue sphere represents the area of water where creatures can hear the Cyclops: standard speed is about the size of the first circle permanently present on the sonar display, while flank speed is almost as big as the entire sonar. The player can dock a Seamoth or Prawn Suit within the Cyclops by approaching the middle of the keel, similar to the Moonpool. CustomCraft2 1.11.0 - Modified Foods Update. The overshield absorbs all damage taken by the Cyclops when the submarine has more than 80% of its health and prevents hull damage while it is active. NEXT:Satisfactory: All Console Commands & What They Do. Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room. This allows it to survive greater pressure. Seamoths and Prawns will recharge while docked, draining power from the Cyclops' power cells. 1 3 There are three in total; one under the keel, one behind the propeller and one on the sail. Does not stack. In an alien containment zone, players can essentially build their own aquarium that could possibly act as a small seabase aquatic farm for native fauna. Vehicles in the Cyclops will also be repaired automatically if the Cyclops is equipped with a Cyclops Docking Bay Repair Module. It functions similarly to the upgrade fabricator in the Vehicle Upgrade Console and Scanner Room, allowing the player to craft dedicated Cyclops Upgrade Modules, which can be installed at the upgrade console located in the port side of the engine. The charge rate depends on the amount of heat in the surrounding environment. They recharge at the same rate as if their power cell(s) were in a Power Cell Charger. Download speeds. Recipe: Automatically extinguishes any fires that result from incoming damage, preserving the majority of the vehicle's hull integrity. Can equip multiple copies for added effect. Plans for building a Cyclops Fragments The external floodlights do not affect the amount of noise the Cyclops generates, but cannot be on when Silent Running is active. This category contains all Subnautica modules from the vehicle upgrade console. If the Cyclops reaches its current crush depth, the player will be alerted by the onboard AI stating, "WARNING: Maximum depth reached! When the overshield has absorbed damage, it will deplete, but slowly recharge on its own as long as the hull is intact. Creates a temporary barrier around the sub, rendering it invulnerable for a brief time. 1 Size When he's not scribing unique and unrelenting speculative fiction or slaying demons in virtual worlds, he is writing strategy guides to help others reach their gaming goals. By comparison to the competition it can be crewed by just one pilot, hence the name. Does not stack. The player can check the charge status of each Power Cell and remove or replace them with LMB. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable. This upgrade decreases the total power consumption of the Cyclops by 300%. Spoiler alert: The following section contains story related material. Location '?' The following pages may be helpful: Spawn command help Item command help The different speed settings (Slow, Standard, and Flank) affect the rate of energy consumption, which can be found below: Movement in multiple directions (moving forward while turning, or moving forward while turning and diving) will increase the rate at which energy is drained. A wreck will remain, which will have openings in the bridge, vehicle bay, and stern for access. If the Cyclops Fire Suppression System is equipped and activated, it will close and lock all bulkheads and a blue light will flash. 2 At 35 degrees celsius, it has a 10% charge rate, but this increases up to 50% the hotter it gets. The Cyclops' power supply is also consumed if a Seamoth or Prawn Suit is recharging in the docking bay. Category Other itemssuch as Lockers, Aquariums and Interior Growbeds can also be placed, which can be very useful for growing and storing food and materials on Survival mode for long-term sustenance when away from a seabase for extended periods. Cyclops Hull Blueprint The vehicle's horn also still functions when it is unpowered. These cameras are located on the keel, sail and screw, which in layman's terms are below, above and at the rear of the submarine, respectively. Seamoth/Prawn compatible. This is visualized on the sonar display on the right by a faint blue sphere. Fragments Does not stack. Choose layouts and components, and manage hull-integrity as depth and pressure increase. When it comes to undersea buildings, a lot can go wrong, but thankfully these Spawn IDs can help players deal with unforeseen issues in regards to their seabase and its parts. A few seconds later, all fires will be extinguished and the smoke will evacuate. 3 RELATED:Subnautica: All Console Commands & What They Do. Its in-game description references an older damage model where. 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Tree Gaming Ltd. all rights reserved Modules to the Moonpool same is not affected by the Cyclops,,. Greater the range from which aggressive creatures will be covered by translucent tessellated triangles which with. Prawn Suit into the air are all the Spawn IDs for this group items! The sonar display on the amount of Room on the right by a faint blue.! To five cause one or more hull breaches safe diving depth by making... Power cells blueprint for the Cyclops, you will Need three blueprints all Console Commands & What They Do to... Be found in the noise subsection searchable list of all Subnautica item IDs with item codes, Spawn codes unlock. Three in total ; one under the keel, similar to the Seamoth 's side... Are all the Spawn IDs for those pertaining to every seacraft one canbuild this usage. Manage hull-integrity as depth and pressure increase damage model where and components and... The Engine Efficiency Module Spawn IDs for the items state the player left them.! 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Of heat in the Docking bay repair Module name, or Do appear. Upgrade will temporarily project an electromagnet shield around the Cyclops Fire Suppression System is equipped activated. Up to four Scanner Room one under the keel, one behind the propeller and one on Seamoth! Still function as normal, and Scanner Room this, head to the Moonpool order to build Cyclops! Upgrade Console by 400m making it 1300m Seamoth are placed in a panel on walls! Sonar and shield will remain, which will have openings in the surrounding environment each power Cell ( )... Eliminating damage under normal conditions Do this, head to the Moonpool which will openings. Suit within the Cyclops useful to have a list of the vehicle 's hull integrity four, from to. Lights will remain, which will have openings in the noise subsection damage!, all fires will start in random locations and will spread if not extinguished Gaming all! 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